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The Weapon Smith makes and sells all kinds of weapons that can be used to arm ships and soldiers.

Not all weapons are available at the beginning of the game, since Weapon Smith's production is tied to the experience level of the Shipyard. As the shipyard improves, the Weapon Smith starts making more advanced weapons (such as cannons).

Weapon Smith requires specific materials to operate:
Leather Leather
Hemp Hemp
Timber Timber
Iron goods Iron Goods
If any of the goods is not available in town, his production will stop.

Ship's Weapons

Any trader can purchase ship's weapons in a city with a trading office.

Cutlasses are used to equip sailors on ships that might board another ship in naval combat (cutlasses just need to be loaded on the ship). They significantly improve the combat performance of the crew.

Catapults, ballistas, bombards and cannons are placed on ships with proper weapon slots. If a ship doesn't have any weapon slots, they can be added by improving the ship at the Shipyard.

The damage of ship weapons depends on the distance between the ship and its target. Small distance results in higher damage, and vice versa.

Different weapons also tend to be slightly more effective at longer or shorter ranges. Ballistas, for example, are noticeably more potent at extremely close range compared to cheaper weapons. Still, their average damage is higher than that of less common weapons. This essentially means that more expensive weapons are generally worth the investment.

During the history of the game there have been many speculations about certain weapons' supposed ability to be more effective against the crew or the hull of the ship. As a result, many players were convinced that using catapults would make it possible to capture ships while inflicting less hull damage. However, it has been shown that such mechanics are not implemented in Patrician 3, where it's impossible to kill the crew without damaging the hull.

The following diagrams show the short and long range damage capabilities of available weapons.
Note: these numbers are not actual values used by the game. What does this mean?

Weapon Range
All weapons appear to have the same range. The actual range of weapon fire depends on the direction the ship is facing.

When ship is sailing directly up or down, the cannonballs travel much farther. When the ship is facing left or right, the weapon range is greatly reduced.

Wind direction also has an impact, though there seems to be some randomness involved. Shooting against the wind will often result in shorter range.

Weapon range1
Horizontal range
Weapon range2
Vertical range
Small Catapult
S catapult
Buy: ~338Gold
Sell: ~169Gold
Damage
S catapult small
Damage
10.83
Damage
S catapult 2 small
Damage
21.75
Small Ballista
S ballista
Buy: ~501Gold
Sell: ~250Gold
Damage
S ballista small
Damage
1.260.82
Damage
S ballista 2 small
Damage
2.51.64
Large Catapult
L catapult
Buy: ~827Gold
Sell: ~413Gold
Damage
L catapult small
Damage
2.382.08
Large Ballista
L ballista
Buy: ~1316Gold
Sell: ~658Gold
Damage
L ballista small
Damage
3.031.85
Bombard
Bombard
Buy: ~1805Gold
Sell: ~902Gold
Damage
Bombard small
Damage
4.162.27
Cannon
Cannon
Buy: ~2294Gold
Sell: ~1147Gold
Damage
Cannon small
Damage
2.561.31
Damage
Cannon 2 small
Damage
52.56

Hand Weapons

Hand Weapons are used to equip Town Guards.

The rank of Lord Mayor allows traders to buy weapons in their home town, while an Alderman can purchase them in any city.

A Lord Mayor can assign a priority to one of the hand weapons. The Weapon Smith will stop producing all ship's and hand weapons to make that particular weapon. It appears that the computer-controlled Lord Mayors are not capable of disabling this feature, so it is possible to force the production of a specific Hand Weapon in Hanseatic Towns by getting elected and then moving to another city.

Ties to the Underworld

You can meet Weapon Smith in the tavern as well, under the guise of the Weapons Dealer. Talking to him, however, will result in a fine (unless you are Alderman).


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